Showing posts with label cryptocurrency. Show all posts
Showing posts with label cryptocurrency. Show all posts

Thursday, June 7, 2018

SKYFCHAIN – First Business-to-Robots (B2R) Operations Based on Blockchain Technology

Foto SKYFchain.
The SKYFchainOperatingPlatform  willprovide a disruptive  solution forswitchingglobal logistics  industriesto  unmanned  systems.As  an  independent  blockchain-based  Operating  Platform open to all industry participantsit will contain critical information for each stage of lifecycle of a cargo robot. Theoperations  and  access  to  clientsof SKYF dronewill  be  used todevelop  and  testthe SKYFchain.  We  aimto setthe standards  for  thenew  industry inroboticdeliveryinareas  such  asfinancing, manufacturing, operations, maintenance,insurance, and authorizationof drones and robots in the air, on the ground and at the sea.

EXECUTIVE SUMMARY
Unmanned  cargo  robots  in  the  air,  on  the  ground  and  at  the  sea  can  dramatically  reduce cost  of logistics worldwide and increase efficiency forindustrialusers andend customers.

While  PwChave  estimatedaddressable  market  size  for airborne dronesaloneto  be  $127  bn.1,  the current industry limitations includinglack  of  stable  credit, costly  insurance  and  near-prohibitive regulations in some countriesdo not allow it torealizeits full potential. Currently, this industry exists in form of feasibility studies carried out by large corporations or startups.

Universal operating platform for the cargo robots doesnot exist. SKYFchainOperatingPlatform(hereinafter SKYFchain  OP)is thefirst  B2R(business-to-robots)blockchain  based  operatingplatform applicable  globally inall  sectors  of  a  developing  cargo roboticsindustry.  It  will  be initially developed  and  tested  by  using  the  first  industrial  cargo airborne  robot –SKYFdrone –which will also  give  SKYFchain  instant  access  to  its  client  base  for  development  of unmanned  business  processes.Later all other unmanned  cargo  systems: in  the  air,  on  the  ground and at the seawill be connectedto SKYFchain.


The  first  feedback  from our customers  in  oil  and  gas  industry  confirms that  if  they  switch from helicopters to cargo dronesthey can supply their on-shore rigs with 5 to 10 times less cost.SKYFchainas  ablockchainwith  built-insmart  contracts  will providetrusted  source  of  data  and reasonable  control  over  unmanned  assets  for  clients,  logistics  operators,  insurance  and  leasing companies, banks,andauthorities worldwide.

It  will unveil new  profitable  business  opportunitiesfor  all  industry  participants,  transportation  systemwith  lower  risk  for  the  society,  and increasedoverall  affordability  of  goods  and  services  due  to substantial cost cutting in the global supply chain.

During ICO we will issue 1200000000 SKYFT tokens,which will be used in SKYFchain to facilitate all internal transactions.

We expect that value of SKYFT mayincrease over time because of two main drivers:1.More and more companies, clients, financial institutions will be connected to SKYFchain which will drive the growth of transactionsin SKYFchain and demand onSKYFT.2.For every SKYFchain transaction whether it’s getting loan to buy unmanned vehicle, client payment  or  something  else  SKYFchain  will  charge  some  commission. 25%of commissions will go to SKYFT holders.

We expect that value of SKYFT mayincrease over time because of two main drivers:
  1. More and more companies, clients, financial institutions will be connected to SKYFchain which will drive the growth of transactionsin SKYFchain and demand onSKYFT.
  2. For every SKYFchain transaction whether it’s getting loan to buy unmanned vehicle, client payment  or  something  else  SKYFchain  will  charge  some  commission. 25%of commissions will go to SKYFT holders.
We  understand  that your  backing  of SKYFchainmay  be associated  with  riskand  we have  takenseveral measures to mitigate those risks:
  • SKYFchain legal entity -Skyfdrones Services OU -is registered in Estonia which has one of most favorable regulationsin the worldfor blockchainrelated companies. 
  • SKYFTtokens are compliantwith SEC of USA and available for US investors.
  • Hundreds   of   SKYF   drones   will   use   SKYFchain   as   an   operating   platform.   SKYFchain developers  will  have  direct  access  to  all  SKYF  drone  clients  to  test  and  polish  SKYFchain system before inviting otherproducers of dronesto use the system.
  • SKYFchain  is  aspin-off  of  SKYFdronedevelopment project,  which  in  addition  to granting SKYFchain  access  to  clients shall  use  20%  of  revenues  from sales  of SKYF  drones  to purchase    the  SKYFT  tokens  from  the  market.  We  estimate  that  this  may  amount to$50M during the next 3-5 years after the ICO. And the SKYF drone is designed with full range of IP protection   measures   including   patens   and   know-how.   Thisshallprotect   SKYFchain uniquenessfor the time of its initial development.
  • SKYFchain has very  experienced  and  trusted team  of  engineers  and  business  leaders  with proven results–they have attracted $5M of VC money into the SKYF drone project.
SKYFchain OP business model
Logistics business processes today are designed with a human being in mind, eitheras acustomeror acontroller  etc.  
Autopilots  for cargo  robots,  AI  and the developing  field  of  IOT  hints  that  one  day,robots may work without being directlycontrolledbyan individual. 
This would bring enormous savings since currently,around 50% of costs in logistics is in labor. The   field   in   cargo   roboticswill   require   investments,   and   investmentsneed   insurance,   risk management and control. Thus,unmanned cargo robotsmay become an asset which would require new types of regulations and business processes. We are planning to develop them in the SKYFchain Operating Platform.p


The  main  purpose  of  the  SKYFchain  OPis  to  integrate  information  for  all  market  participants  and organize  the  execution  of  smart-contracts  for  transactions.Transactionsmay  vary  in  value  and frequency. The platform will collect commissions from each transaction.All transactions will be paid inUSDor other fiat currencybut executed in systemusingthe SKYFT tokens.

SKYFT token will be the internal currency of the platform. Only 1.2 bntokens will be issued at ICO in form of Ethereum ERC20 tokens.This is fixed amount for all system

We  are  going  to  test  the  platform  using  SKYF  drones,  then  we  shall educate drone  producers and integrateother drones into the system. When sea-borne and ground-borne cargo robots come into the market,  we  shall  integratethem as  wellby  organizing  workshops  with  respective  associations  of producers.

As the number ofcargo robots connected to systemgrows, so does the number of transactions.More tokens  will  be  needed  to  execute  the  smart-contracts  and the SKYFT  exchange  rate  may  increase.We expect that theclients would usually pay us in fiat and crypto currencies, and purchase our tokens from  thecrypto  exchangesin  case  of  need. We are  planning  that SKYFT  tokens  will  be  traded  at least  at four  or  five  crypto  exchanges.Thiswouldcreateliquidityneededfortheplatformoperations.



For  a tokenbuyer  at  ICO,the downside  protectionis  the  fact  thatSKYFchain  OPwill  becreated using three unique resources:
1. The exclusivity ofservicingoperationsof SKYF drone-the world’s first heavy and industrial grade cargo  drone.  It is a fundamentally  new  drone  vehiclewith  a  hybrid  gasoline-fueled  engine  that outperforms  existing  drone  solutions.  It  is  capable  of  vertical  take-off  and  landing, and has an ultra-high useful load of up to 400 kg/880lband an exceptional flying range of up to 350km/220 miles. The SKYF drone suits multiple market segments, including logistics, agriculture and firefighting to name a few.It’s already have clients which would allow SKYFchain to develop new business processes  of unmanned  logistics.Those  clients  willalso  bring  in  transactions  to  executeon  SKYFchain.SKYF drone IP and know-how fully protected

2. 20%  of the revenue fromsales  of  thefirst 1000 SKYF drones will  bereserved by  a license agreementwith  the  SKYF  drone  producers topurchaseback SKYFT  tokensfrom the market.
We expect this to take placeduring the first three to fiveyears after ICO (this revenue isequivalent to $50-60mln).Tokens bought under this condition will be put into a Community Development Fundand used to reward partners and developers of the SKYFchain

3. Mission planning, verification and operations support of SKYF drones (and later other drones) will be run through SKYFchain –a unique private blockchain:
  • SKYFchainsuper nodeholders willreceive50% of transaction fees.
  • SKYF  drones  will  be  marketed  together  with  a  franchise  of  a  drone  logistics  operator  and  a license  for the third-party  drone  producersof  drones  and  spare  parts. By  2021,  more  than 1100  SKYF dronesprojected tobe  operating  worldwide, andother  drone  manufacturers  and owners  will  also  be  able  to  join  the SKYFchain OperatingPlatformthereforeincreasing the number of transactions in the system.
The upside for atokenbuyeris our plan to open the SKYFchain OPafter the testing periodfor all other developers  and manufacturersof  air-borne,  sea-borne  and  ground-borne  cargo  robots.The SKYF dronewill become just one of the many participants of the platform.

SKYFchain OP key metrics(conservative scenario

Project roadmap
Screenshot 2018-03-05 at 21.21.31.png

SKYFT Token Sale

  • Presale ($2 M) was reached just in 5 days
  • The main sale is on from March 10
  • Only 51 300 000 SKYFT tokens is reserved for Pre-ICO
  • Minimum tokens purchase volume is 3000 SKYFT
  • The ICO-end price will be 0,065 USD per 1 SKYFT
  • SKYFT is compliant with USA’s SEC and available for US investors
  • ERC20 Token Standard
TEAM 



MORE INFORMATION  : 

Monday, June 4, 2018

VERASITY - A Next-Generation Video Sharing Platform


Online video is the fastest growing medium. It is set to account for 82% of all consumer Internet traffic by 2021 1 ​and the market is worth $312 billion 2​ . Yet the online video business model is fundamentally challenged

With the advent of online video platforms, both video creation and consumption are more accessible than ever before. This has led to a significant increase in content production and consumption as audiences shift online for digital entertainment. However, under current advertising models, companies like Facebook and Google stand out as the winners generating $191.8 billion 3 ​of net advertising revenue between them in 2017 by controlling the distribution of content and the sale of advertising.

Audiences have fast turned into a commodity. Their personal data is sold to corporations for more targeted advertising, while creators and publishers receive a percentage of revenue after the platform and intermediaries take a significant share of the advertising revenue. In recent years, content creators and online publishers have been very vocal on these issues, as the limited revenue they are generating means they are unable to re-invest into content and, therefore they struggle to maintain their channels. 

With these monopolies controlling the majority of online content, they continue to turn the screw to increase margins, change algorithms that demonetize creators and decide what content is monetizable. Any competitor who sets out to challenge this status quo and gains audience attention is quickly acquired and controlled, threatening future consumer options online.

Verasity is developing a next-generation video sharing platform. This platform will empower Creators and improve the experience of watching video online.

There are many existing challenges identified with the online video space today. Verasity’s team of media, technology and blockchain experts are building a new model where Creators and Viewers transact directly on the Blockchain, removing the need for intermediaries. The Verasity Player and online video platform is fully functional and can be seen at: verasity.io This includes the Verasity Player Wallet prototype

The “VERA” token is a new medium of exchange and reward for video creation, sharing and viewing across the Verasity community. Anyone watching videos can earn VERA currency. If they choose to watch adverts or share the videos with their network, they will then receive further rewards in VERA. The platform gives Creators and Publishers a variety of monetization solutions to choose from. Verasity’s mission is to help them generate more value from their content. All transactions of the VERA token will be tracked and stored on the Blockchain utilising Delegated Proof of Stake (DPoS). 

In a goal to bring Creators and Viewers together to support the creation of great video content. “Spark” is a brand new take on a Marketplace where Viewers can fund Content Creators using VERA. Creators can opt to sell a “stake” (VeraSparks) in their channel to finance production of new high quality content. Then those who have supported them can share in their success. 

To ensure transparency and integrity for the community, Verasity are developing a proprietary “Proof of View” technology. Every video view will be securely tracked and stored on the Blockchain. This provides the security, flexibility and scale to support a flourishing new environment for Content Publishers, Advertisers and Viewers.

The project vision is for the Verasity Protocol to also be adopted across the wider web and for VERA to become the cryptocurrency to power the future of online video. 

Problems in the Current Video Sharing Market 
The estimated total addressable market for online video is $312 billion. Two of the largest video platforms generate over 1.1 billion hours of video watched per day 45​ , yet fail to effectively balance the conflicting interests between different stakeholders including Viewers, Creators, Advertisers and their own Shareholders.

Facebook, Instagram and YouTube force users to watch ads to generate revenues for the platforms. Users have concerns regarding the use of their personal data.

Platform businesses need to generate revenue and profits to pay for the technical infrastructure, operating expenses, the many advertiser intermediaries, and a share to the Creator. The share paid to the creator has been reported to be as low as $0.30 on the dollar.​6  

All this data is centrally stored so there is no way a Creator or Publisher can actually prove what their share was and they often need to wait 60 days for before they receive their payment. Platforms can often change policy, or tweak an algorithm, which can result in loss of revenues for the creator, who has no voice to complain

In a race to replace lost revenues, Creators create a higher volume of content. This creates a total oversupply of content commonly known as “content shock ​7​”. This means there are more videos on the platform than is humanly possible to watch, and there are insufficient ad revenues to satisfy all Creators. Now the platforms have an abundance of low quality content which they need to pay to store and host, increasing operating costs.



Revolutionising Online Video Sharing
Verasity is designed to enable the online video economy and ecosystem, as a whole, by restructuring the relationships between Content Creators, Advertisers and Consumers. This is contrary to existing video sharing platforms that try to facilitate a legacy ecosystem with many layers of middlemen and vendors between the ecosystem participants.

Verasity will fundamentally change the existing dynamic of how content is valued to be driven directly by consumer engagement. In legacy advertising driven media economies, the value is assigned to audience demographic and size, not the content itself. This abstraction layer skews the content value to high volume engagements benefiting the Advertiser, rather than high quality engagements benefiting the Consumer and Content Creator.

Verasity adheres to the following fundamental principles:

  • A platform providing trust, transparency and integrity to the video sharing community.
  • Viewers should be able to purchase and view high-quality video across multiple devices and operating systems anywhere on the globe without buffering, latency or playback issues. 
  • Viewers should have the opportunity to sell their time-based attention to the highest bidder but not be required to do so in order to engage with content. 
  • Viewers should be able to decide if they wish to receive targeted advertising and if their demographic information can be used for targeting. 
  • Creators should be able to easily upload, share, monetize and retain control of the distribution of their content. 
  • The platform should optimize for high quality consumer experiences, while minimizing the cost of distribution thereby creating more margin for Content Creators, and more affordable media for Consumers. 
  • There should be multiple monetization methods to best suit each perspective participant within the ecosystem where payments are processed and received in near real time. 8. All value exchange should stay within the economy and ecosystem supporting both growth and innovation as well as ensuring that all participants are fairly compensated for their contributions.


Video Platform Has Scaled to Over 8PB/Mo


VeraPay
The VeraPay component will provide the ability for users to buy VERA easily. This is by using a third party integration to manage all the necessary transaction and security protocols. VeraPay will support the VERA microtransactions between Viewers, Publishers, Creators, Advertisers and Sponsors. This ensures users 15 have a seamless experience to join and utilize the ecosystem. Atomic swaps between other crypto tokens will also be explored for ease of decentralized transactions between cryptocurrencies and VERA.

Proof of View (PoV™)
Verasity has a patent pending system to securely verify audience metrics (views) in a way that is publicly transparent and tamper proof. This system ensures the integrity of the all elements of the Verasity economy which relies upon audience metrics.

Wallet Solutions
Management of Verasity intends to launch a desktop wallet application to safely store users’ VERA. The desktop wallet application will also allow users to act as Verafiers to verify transactions and participate in the creation of new blocks.

The Web wallet offers users easy access to their VERA on the platform. The wallet is built into the player, providing users access to their balance in realtime, and enables the VeraPay protocol to seamlessly send and receive VERA within the ecosystem. Users can transfer funds between each wallet.

 

Verafiers
Within the Verasity Blockchain, users can be elected as representatives to witness / verify the transactions in the Blockchain which is a core component of the stability, and legitimacy of the underlying platform.Verafiers are compensated in VERA for performing this role in the ecosystem.

Smart Contracts
Verasity uses Smart Contracts to facilitate all types of transactions in the ecosystem. Smart Contracts are digital constructs in the Blockchain that facilitate, verify, and enforce an agreement. They make transactions between participants instant without the need for third parties.

 Similar Blockchain Projects
Basic Attention Token - basicattentiontoken.org/

Basic Attention Token (BAT) is building a decentralized, transparent digital ad exchange based on Ethereum Blockchain. This uses the Brave Browser to insert adblock and cut out adtech. This enables a creation of a new economy where users buy BAT to pay Publishers based on attention (or time spent on site). Advertisers can buy BAT to be able to circumvent the browser adblock, where value goes directly to the publisher.

BAT launched a token sale in May 2017 and raised $35m in 30 seconds. In January 2018 they had a market cap of $864m claimed adoption of 8000 Publishers verified, including 6000 YouTube Creators with an audience of 100m13​ . Users are required to download and utilize a new browser. Google’s Chrome have recently released an updated version including a built in ad filter. Brave’s solution acts to block advertising revenue to insert their own revenue or direct payment. This may breach the terms and conditions of some Publishers or Platforms. 14

Steem - steem.ioSteem, is a social media platform based on its own Blockchain to support distribution and rewards for content publishing. Contributors publish onto the platform and users upvote content, which generates Steem for the Creator. The platform is governed by its users which includes discouraging spammers, copyright and illegal content. Today Steemit.com has over 34m users according to Similarweb and Steem is valued at over $5 a coin. Steem have paid out $22.8m in rewards to date and has a market cap of $1.2B as of January 2018.

Props by YouNow is “the next generation platform that leverages the power of cryptoeconomics & participation in digital media”. YouNow is an existing live streaming site so have an existing team and impressive investor list. Props is based on Ethereum Blockchain, and aims to decentralize digital media. It has a currency (PROPS) but also Coins, which are used for micro transactions, but not hosted on the Blockchain (not a cryptocurrency). The technology use case today seems to be designed for mobile applications with ‘many to many’ live streaming solutions.
 
offers a P2P, decentralized video platform which aims to give more power and revenue back to the creators. It is a merge of BitTorrent and Blockchain. Videos are distributed using the peer-to-peer network and viewers use FLIXX tokens based on Ethereum to watch. FLIXX is earned by being a seeder on the network and will offer CPU, storage and energy to support the network. The team are based in Argentina and the network requires users to download software to participate. In November 2017 Flixxio raised

TEAM 


Advisors


MORE INFORMATION : 



Friday, May 25, 2018

SIX.network - DIGITAL ECONOMY



ABSTRAC
If Bitcoin is the Internet of Money ​(a decentralized trustless network designed to bring financial independence to people worldwide without money having to go through any centralized control) and Ethereum is the Internet of Software (a platform for executing code and creating decentralized applications), SIX aims to be the Internet of Digital Services​, providing decentralized solutions for all kinds of transactions in the digital and creative economies.

What is SIX? Why should we develop SIX?
In today’s digital and creative industries, there are fundamental problems amongst payment processors, gateways, and financial institutions versus creative platforms, content providers (hereinafter referred to as “creative workers”), and audiences in the supply chain. With over 10-million active users in our strategic partners’ network, over 1,000,000 creative workers and over 3-million intellectual properties in the network, they are all facing similar problems with centralized financial platforms including payment processors and gateways and financial institutions. This includes high transaction costs for nano transactions and lack of financial liquidity. Creative workers are unable to use their works as collaterals because banks do not see the value in their works (but the content platforms do). Although the content platforms have been trying to solve these problems through their internal tokens, there come problems regarding cross-platform exchange difficulties. Tokens from one platform cannot be used with another platform and digital contents in one platform cannot move around to other platforms as easily as it should be. This is due to their own standard information silos, which makes it impossible for users to monetize the tokens and creative workers to liquidize their digital assets in different platforms.

THE STORY
SIX.network originated from the alliance of leading businesses in the digital marketing and creative industries to solve major problems afflicting upstream (e.g., creative workers), midstream (e.g., agencies), and downstream (e.g. audiences) players in the supply chain. These problems include high transaction costs, low financial liquidity of middlemen and creative workers, inability to liquidize digital assets, content distribution with unclear ownership rights, and unfairness of income distribution. 

We believe that fair economic infrastructure is necessary to solve these problems. To create such infrastructure, SIX.network uses blockchain technology and smart contract as the backbone of SIX’s three main layers: SIX Digital Asset Wallet, Decentralized Financial Services, and Wallet-to-Wallet (W2W) Decentralized Commerce. With this economic infrastructure, SIX can create an ecosystem that is transparent, fair, secured, and efficient for all stakeholders in the digital and creative economie

WHAT IS IN THE DIGITAL AND CREATIVE SUPPLY CHAIN?
 The global Digital Supply Chains​, which include content creation by creative workers, content distribution platforms, and digital commerce, manage USD 11.5 trillion in world economic value.

UNDERSTANDING TERMS AND TERMINOLOGY

Creative supply chains

Digital content

HOW BIG IS THE GLOBAL CREATIVE SUPPLY CHAIN?


The Whole Digital Economy​: 
The digital economy in 2016 was estimated at USD 11.5 trillion globally, or about 15.5% of global GDP. By 2025, this number is forecast to reach USD 23 trillion, or 24.3% of global GDP. The digital economy includes all economic activities that result from billions of everyday online connections among people, businesses, devices, data, and processes.

Creative Workers
The digital economy arises from the efforts of creative workers. These workers are companies and individuals who use their creativity to produce content for the digital and creative industries. They include writers, bloggers, influencers, music artists, filmmakers, broadcasters, advertisers, photographers, and others. The companies involved in the digital and creative industries that create digital content include digital agencies, aggregators, and publishers of digital creation tools. The digital and creative industries, which are valued at 4–9% of the global GDP, or around USD 5 trillion a year, have surpassed the entire agricultural industry, valued at USD 3 trillion a year.



THE SOLUTIONS
1. SMART PAYROLL
2. LIQUID PAY

SMART PAYROLL 
Eliminate the inefficiencies in managing contracts and payrolls as well as unfair profit distribution in the digital and creative industries

LIQUID PAY 
How can we fix the industry cash flow problem? How can we allow people to receive cash when they want to have it? We ask these questions because we see significant cash flow problems in the digital and creative industries today. 
Financial institutions never know the true value of creative works. Digital contents created by these creative workers on one platform have no value to third-party financial institutions. However, the platforms know how much actual cash flows the digital contents are creating in the system. This makes it possible for the platforms to lend money to creative workers while the workers use their works as collaterals in the transaction. If the principal is not repaid, ownership of such intellectual properties will be transferred to the platforms. With this idea, we have come up with our Liquid Pay system.

TOKENIZATION LOYALTY AND REWARD POINTS

Why do the digital and creative industries need tokenization? Numerous digital points are in the market today, including credit card points, air mileage points, loyalty points, ad watching points, web access credits, gift cards, and many more. Businesses can gain customer loyalty and operating cash flows through this point-and-coin system. However, the flip side is that these digital points become useless outside their own platforms and the cost of converting cash into digital points for different platforms through centralized payment processors is quite high. Businesses are now seeking more efficient ways to reduce these burdens and free up staff for more valuable tasks. 
In this regard, tokenization comes into play. Tokenization is a process that makes native assets exchangeable among different platforms. This not only makes digital points tradable on different platforms, but also reduces the transaction costs charged by the centralized payment processing platforms. 



In addition, business tokens allow for a new nano-payments business model like pay per view/listen/stay contracts. For instance, the streaming music platform could charge customers based on how long they listen in seconds. This sort of nano-transactions model cannot be implemented with today’s credit cards because the minimum payment processing fee is too hig

Tokenization Exchange

Current Issues in the Loyalty and Reward Ecosystem
  1. No interrelated standards among different platforms​: Points can only be used in one specific micro-economy.
  2. Lack of liquidity​: Due to high payment processing fees to convert back from points to fiat currencies, most platforms do not allow exchanges between point and fiat. Only one-way exchanges (from fiat to points) are allowed
  3. Points and coins are often unutilized, written off, and expired​. Holders of points and coins tend to easily forget because they are difficult to store and there is no market to cash out​.
  4. Businesses usually find it difficult to manage unused points and coins in their accounting books. For example, traditional banks need to set aside a big chunk of cash for unused credit card points, losing opportunities to utilize their cash. 
Solution – SIX Business Token Wallets
SIX.network will provide businesses an SDK to convert their digital and reward points to their own digital tokens on the blockchain. Our wallet will keep these digital points/coins in one place.



SIX ROADMAP

WAVE 1: The Proof of Concept (PoC)

WAVE 2: The Springboard

WAVE 3: The Public (Community and Feedback)

WAVE 4: The New Standard

WAVE 5: The Sixth Necessity

TOKEN SUMMARY


SIX TOKEN DISTRIBUTION STRUCTURE


  • 47.45% of the total amount of tokens created will be available during the public sale and public pre-sale. This portion can be traded in the market on the first trading date.
  • 25% of all tokens created will be locked as bounty and reserve.
  • 13% of all tokens created will be reserved for team members, advisors, and key contributors who have been working to develop the ideas, supporting structures and actual implementations of the SIX.network project. This portion will be released within 24 months from the first trading date. 
  • 10% of all tokens created will be held by Company, held by Yello Digital Marketing Global, OOKBEE U, and Computerlogy. 
  • 4.55% of all tokens created will be sold to our early investors. We only select early investors who are able to provide strategic support to our SIX.network and the digital and creative communities. 30% of the portion can be released to the market 90 days from the first trading date. The rest can only be utilized first hand in the SIX.network. In doing so, the early investors will help drive the use of SIX tokens among digital and creative workers and the tokens will eventually be released to the entire system via the digital and creative workers. 
MORE INFORMATION  :
 

Wednesday, May 23, 2018

REVIEW LICERIO

LICERIO

Introduction
We live in the world where the Internet and social networks have become an integral part of our daily life. According to research data, more than 70% of customers are searching for new goods and services in the Internet and these are social networks that have become the main source of business development. Social networks community numbers 3 billion users and world`s advertising budget is U. S. $77 billion and with each year this number is increasing. But now creating a smart advertising campaign and getting a long-waited client is a really big deal; advertisers spend 50% of their advertising budget for paying VAT, covering bank charges as well as for covering expenses of paying for marketing managers` job and don`t cover all their expenses in all cases. Besides that, there are issues related to high competition, incompetent advertising campaign adjustment and adblocking software programs as well. 

HIGHLIGHTS
Hеrе іѕ a ѕhоrt rundоwn оf kеу highlights of LICERIO stage
Sрееdу рrоmоtіng effort іmрrоvеmеnt 
Decrease оf wоrk аnd tіmе соѕtѕ 
Uѕаbіlіtу аnd accessibility 
Worldwide ѕсоре 
Wоrkіng еxреnѕеѕ аnd commission charges dесrеаѕе 
Frее аdvеrtіѕіng devices 
Clіеntѕ procurement еnѕurе 
HIGHLIGHTS
Hеrе іѕ a ѕhоrt rundоwn оf kеу highlights of LICERIO stage
Sрееdу рrоmоtіng effort іmрrоvеmеnt 
Decrease оf wоrk аnd tіmе соѕtѕ 
Uѕаbіlіtу аnd accessibility 
Worldwide ѕсоре 
Wоrkіng еxреnѕеѕ аnd commission charges dесrеаѕе 
Frее аdvеrtіѕіng devices 
Clіеntѕ procurement еnѕurе 

HIGHLIGHTS
Hеrе іѕ a ѕhоrt rundоwn оf kеу highlights of LICERIO stage
Sрееdу рrоmоtіng effort іmрrоvеmеnt 
Decrease оf wоrk аnd tіmе соѕtѕ 
Uѕаbіlіtу аnd accessibility 
Worldwide ѕсоре 
Wоrkіng еxреnѕеѕ аnd commission charges dесrеаѕе 
Frее аdvеrtіѕіng devices 
Clіеntѕ procurement еnѕurе
Market Analysis 
Future belongs to social networks. Brands interact with social networks community more and more often.
With the development of the Internet, new types of advertisement have appeared that are available not only for the audience of your region or your country but throughout the whole world. Online advertising is very efficient. Being placed in a smart way with all the peculiarities of the Internet taken into account, advertising materials can get dozens of thousands views in a day. 
Nowadays, it is commonly known that social networks are a powerful tool of brands and customers interaction. 
The main benefit of social networking platforms is a broad coverage. 
More than three billion people in the whole world use social networks not less than once a month with 90% of social networks users are using mobile devices for that. 
Brands are investing more money into advertising for their interaction with the audience, however, it doesn`t appear to be so convenient because of the large fragmentation of mass media content. 
In 2017 the volume of global advertising market in social networks amounted U. S. $43.78 billion. And at the beginning of 2018 the revenue of this segment of the market already reached U. S. $51.304 billion. At the same time it is known that the average return is U. S. $17.24 per user. 
Experts predict that these values will increase by 10.5% by 2022 resulting in market volume reaching more than U. S. $76 billion.
A great number of marketing managers establish contacts with customers using services of opinion leaders; however, such policy puzzles consumers more and more and due to large-scale involvement of such collaborations consumers tend to trust the recommendations of their acquaintances more
One-third of respondents actively reacts to ads reposting made by their friends. 
Market Issues  
The tendency of inflated prices of advertising spots on the Internet 
The second problem: Falsification of indicators 
The third problem: Ad blocking programs
The Fourth Problem: Working with opinion leaders 
Product Review
Issues with Internet advertising and business development have inspired us to create LICERIO that is a platform where brand is advertised by customers and which ecosystem is based on Blockchain technology with its own cryptocurrency — LCR Token, what will allow reducing operating costs, improving brand interaction with customers and what will make the platform transparent for all its users.
LICERIO platform for advertisers 

Starting your advertising campaign with 2 clicks 
You will have no difficulty in starting your advertising campaign — you will only need to choose social networks for reposting, adjust user filtering and create ads. Users will be reposting advertising materials of your brand in social networks and getting a discount for an item of goods or services equivalent for the number of collected “likes” as a reward for that. When starting advertising campaign brand specifies the number of LCR tokens it wants to spend for that; the system will forecast the number of “likes” and views that it will get. When total number of “likes” collected by users equals the one requested by the brand, then the ad won`t be further displayed. As soon as the customer comes to get a discount and finally gets it, his “likes” will expire; the system charges commission in the range from 1% to 5% for providing a customer to the brand and the ad is being displayed again. If the user hasn`t come to get a service for 20 calendar days from the time of advertising campaign completion, then his “likes” and discount will expire.
Retargeting groups  
Internal CRM and Analytics
Customers beside you
LICERIO platform will allow getting customers not only by means of advertising campaigns but instantly. There will be “Discounts beside you” section in the mobile application, where the map with brands cooperating with LICERIO platform will be displayed when it is launched. Brands will be displayed within 1 km range and the farther the distance to a sales point, the bigger discount customer will get when he comes to get a certain service. 

Contests
Transparency 
Accessibility features  
Such tools as posting to social networks will be available for a brand, which will allow easily spreading information through all platforms. Merchandize catalogue for Instagram is a tool that allows brands that are selling goods in this social network to create their own unique mobile-friendly webpage at which customers can look through a merchandize catalogue and make an order and pay for it if it is possible. Besides that special widgets will be provided for e-commerce purposes. These widgets will allow customers to get a discount at brand`s website.
TOKEN & VALUES  
LCR token іѕ realized іn ассоrdаnсе wіth ERC20 ѕtаndаrd. 5% from the total аmоunt of tokens will bе distributed among раrtnеrѕ аnd соnѕultаntѕ, 10% will bе saved for the bоuntу program, 15% оf tokens will bе saved for thе team оf the рlаtfоrm аnd thе rest 70% will bе ѕоld. Thе tоtаl numbеr оf rеlеаѕеd tоkеnѕ wіll bе еԛuаl tо 100,000,000 LCR.
Stаrt 
Mау 28, 2018, 12:00 GMT
Sоft сар:
500 ETH
Aссерtаblе сurrеnсіеѕ
ETH, BTC, LTC, DASH, DOGE
Tokens еxсhаngе rate
1 ETH = 6000 LCR
End
June 10, 2018, 12:00 GMT
Hаrd сар:
2500 ETH
Numbеr оf tokens fоr ѕаlе
15,000,000 LCR
Mіnіmаl trаnѕасtіоn amount
1 ETH
ROADMAP



Sерtеmbеr 2017
Crеаtеd the соnсерt оf LICERIO
Fеbruаrу 2018
Lаunсhіng the wеb platform fоr wеbmаѕtеrѕ
June 2018
Rеlеаѕе оf the bеtа vеrѕіоn оf LICERIO
August 2018
Mоbіlе apps for the сlіеnt and brаnd
Q4 2018
Launching thе platform іn Ruѕѕіа and CIS countries
Q2 2019
Glоbаl launch
Dесеmbеr 2017
Bеgіnnіng оf platform dеvеlорmеnt
Mау 2018
PRESALE
July 2018
First round of Mаіn Sаlе
September 2018
Sесоnd rоund оf Mаіn Sаlе
Q1 2019
Lаunсhіng thе рlаtfоrm in Eurоре
Team 




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Thursday, May 17, 2018

SELFLLERY, Bagikan Foto dan Video, dan Dapatkan Uang dari Ini

Foto SELFLLERY.

SELFLLERY adalah platform sosial multifungsi yang memungkinkan Anda untuk menerima hadiah cryptocurrency untuk kegiatan sosial yang terkait dengan publikasi dan distribusi konten visual. Konsep produk dan versi pertama dirancang pada awal 2016. Sistem hadiah SELFLLERY menggunakan token ERC20 yang dibangun pada teknologi blockchain Ethereum.
Misi SELFLLERY
SELFLLERY memungkinkan orang untuk membuat konten visualnya sangat berguna. Tujuan SELFLLERY adalah menciptakan ekosistem. 
  • Izinkan pengguna untuk memonetisasi foto, video, dan streaming langsung mereka dengan cara gamame. 
  • Dukung organisasi amal dan sediakan donasi bagi pengguna. 
  • Menyediakan perusahaan dengan alat promosi yang mudah digunakan dan efektif yang melibatkan foto pengguna. 
  • Perluas pasar konten foto dan video untuk layanan korporat dan berita, dengan fungsi pencarian yang mudah. 
  • Mengintegrasikan teknologi modern dan kapabilitas blockchain ke pasar fotografi digital, meningkatkan transparansi dan keamanan transaksi-transaksinya.
Pertumbuhan Ukuran Pasar Fotografi Digital
Karena popularitas ponsel cerdas yang melonjak dengan kamera terpasang, jumlah foto digital tumbuh secara eksponensial setiap tahun. Lebih dari 1,2 triliun foto diambil pada tahun 2017, yaitu 600 miliar lebih dari tahun 2013, dan 100 miliar lebih banyak daripada tahun 2016. Miliaran orang membawa ponsel pintar di mana saja, merekam tempat dan peristiwa di sekitar mereka, dan langsung mempublikasikan foto mereka di Internet. Foto dan materi video semacam itu mungkin memiliki nilai artistik atau minat oleh agensi berita, yang mencari untuk mempublikasikan konten tentang topik yang sedang tren secepat mungkin. Selain itu, kualitas kamera di smartphone terus meningkat, memungkinkan penciptaan konten berkualitas lebih tinggi.


Platform media sosial adalah saluran utama untuk menerbitkan dan mempromosikan foto digital, sementara pada saat yang sama mereka adalah salah satu sumber utama lalu lintas Internet untuk pengiklan. Oleh karena itu, biaya pemasaran media sosial menjadi bagian yang signifikan dari keseluruhan belanja pemasaran di perusahaan. Bagian dari belanja media sosial pada anggaran pemasaran diperkirakan akan meningkat dari 9,8% menjadi 18,5% selama lima tahun ke depan.



Masalah Monetisasi Konten Visual
Cara tradisional untuk memonetisasi konten visual Sepanjang sejarah, orang-orang telah menciptakan sejumlah besar konten grafis termasuk seni cadas, mural, ukiran, lukisan, foto, dll. Konten ini mungkin memiliki perbedaan nilai artistik, historis, dan estetika, tetapi untuk saat ini, hanya sebagian kecil dari nilai ini yang telah dimonetisasi dengan cara apa pun. Peluang tradisional untuk monetisasi konten foto hanya ada dalam dua bentuk baik dengan menempatkan iklan di halaman web dengan foto atau melalui penjualan langsung foto. Kedua skenario mengasumsikan penggunaan foto secara komersial. Oleh karena itu, persyaratan untuk konten semacam itu tinggi, yang menciptakan hambatan bagi penulis. Misalnya, sebagian besar foto stok mengharuskan foto yang diunggah memenuhi standar kualitas tertentu (dalam pencahayaan, pencahayaan, fokus, pembingkaian, dll.). Ketika berbicara tentang penggunaan fotografi untuk tujuan periklanan, ini membutuhkan rilis model yang wajib dan sering membutuhkan peralatan profesional dan keterlibatan tim spesialis. Saat ini jejaring sosial Instagram, Facebook, Snapchat, dan Twitter memungkinkan pengguna memposting konten visual dalam jumlah besar. Namun, terlepas dari fakta bahwa semua konten ini milik pengguna, keuntungan multi-miliar yang dihasilkan oleh konten ini dikumpulkan oleh pemegang saham perusahaan yang memiliki jaringan ini.
Di sini, peluang untuk monetisasi konten visual tidak diberikan kepada pengguna default, tetapi memerlukan pengaturan yang rumit di mana penghasilan tertunda tepat waktu. Menggunakan teknologi blockchain untuk memonetisasi konten visual Ada beberapa layanan di pasar yang menyediakan token cryptocurrency kredit kepada pengguna untuk kegiatan sosial. Cara kerjanya seperti ini: ketika pengguna menerima Suka di foto atau postingan mereka, mereka mendapatkan sejumlah token tertentu. Di sini, monetisasi konten foto terbatas karena satu-satunya cara untuk menerima token adalah mendapatkan rasa suka. 
  1. Hadiah otomatis dalam token ANDA (UANG uang) untuk Suka diterima 
  2. kesempatan untuk menjual foto dalam foto saham 
  3. penghargaan untuk berpartisipasi dalam kampanye iklan 
  4. hadiah untuk pencarian foto 
  5. penghargaan untuk berpartisipasi dalam kontes foto
  6. Tingkatkan pengganda untuk masuk ke peringkat teratas dan sering kali kegiatan sosial.
Monetisasi Kegiatan Sosial
Setiap pengguna yang melakukan banyak kegiatan dalam SELFLLERY membawa nilai ke platform. Oleh karena itu, SELFLLERY memberi penghargaan kepada pengguna dengan token ANDA. Suka The Like adalah salah satu metrik kunci dalam operasi SELFLLERY. Suka berfungsi sebagai 
catatan akuntansi dan mendorong pengguna untuk lebih aktif. Ketika pengguna mendapatkan Suka, mereka mendapatkan token ANDA yang dikreditkan ke akun mereka.
Rating
Setiap pengguna termasuk dalam sistem rating. Rating adalah indikator popularitas, ditampilkan pada profil pengguna dan mempengaruhi pengganda token ANDA. Peringkat dipengaruhi oleh faktor-faktor berikut: jumlah total suka yang diterima, jumlah komentar, dan tampilan foto pengguna. Selain itu, SELFLLERY secara otomatis mencantumkan foto teratas dalam berbagai kategori. Faktanya, setiap hari tim editorial memilih foto terbaik untuk dimasukkan ke bagian "Opsi Editor". Setiap kali foto pengguna termasuk dalam "Pilihan Editor", atau peringkat teratas, itu menaikkan rating penulis.
Amal
Setiap bulan SELFLLERY menyumbangkan 10% dari keuntungannya ke berbagai amal. Selain itu, SELFLLERY menggabungkan program amal, di mana setiap pengguna SELFLLERY dapat menentukan persentase sumbangan dari penghasilan mereka untuk amal yang dipilih. Berpartisipasi dalam berbagai proyek sosial, pengguna menerima lencana khusus. Dengan demikian, sebagian besar pengguna yang aktif secara sosial menonjol dari daftar pengguna. Selain itu, pengguna dapat memilih jenis amal (misalnya, membantu anak-anak atau membantu mereka yang terkena bencana alam, menyumbang untuk memprogram pendidikan, penelitian medis, atau penampungan hewan). Semua badan amal menerima donasi dalam token ANDA, yang dapat ditarik ke dalam mata uang pilihan mereka. Teknologi Blockchain yang digunakan dalam token Anda memastikan transparansi dan keamanan transaksi. Untuk mendukung inisiatif sosial ini, 
organisasi.
Photoquests
SELFLLERY secara teratur membuat pencarian foto - satu permainan dan banyak pemain untuk fotografer. Dalam permintaan foto, pengguna ditugaskan untuk membuat gambar objek tertentu, hewan, atau adegan dalam jangka waktu terbatas. Photoquest dapat mencakup beberapa tugas dengan tingkat kerumitan yang berbeda. Setelah menyelesaikan semua tugas, pemain dapat menerima hadiah dalam token ANDA. Dalam permintaan foto multi-player, beberapa pemain dapat berpartisipasi bersama-sama.
Kontes Foto
SELFLLERY memberi pengiklan alat alat pemasaran yang mencakup game dan kontes. Merek atau pemilik perusahaan dapat meluncurkan kontes foto antara pengguna dan menentukan istilah spesifik yang akan menarik perhatian pada merek. Blockchain memberikan transparansi kontes karena pengiklan akan menggunakan kontrak cerdas untuk menentukan ketentuan kontes dan distribusi hadiah. Berpartisipasi dalam permainan dan kontes, pengguna bisa mendapatkan Suka tambahan, meningkatkan peringkat foto mereka dan menerima hadiah dalam token ANDA. Jumlah hadiah dihitung dengan cara-cara berikut. semakin banyak peserta yang berpartisipasi dalam kontes, semakin besar hadiahnya.
Pasar untuk Produk dan Layanan
Pengguna SELFLLERY mendapatkan akses ke pasar SELFLLERY tempat mereka dapat membeli produk terkait (kosmetik, selfie stick, smartphone, dll.) Dan layanan (prosedur kosmetik, operasi plastik, cetakan foto, dll.) Dengan token Anda atau cryptocurrency lainnya. Pemasok diperlukan untuk menyelesaikan proses otorisasi. Pemasok katalog akan menunjukkan peringkat, escrow, dan ulasan mereka.
Stock Photos
SELFLLERY menyediakan stok foto serbaguna untuk mengunggah dan menjual foto digital. Pembayaran di galeri stok dibuat dengan token ANDA. Semua pengguna galeri stok harus memiliki verifikasi penuh.
AdTech dan Periklanan Bertarget
SELFLLERY berfungsi sebagai platform AdTech bagi perusahaan dan individu yang menginginkan cara efektif untuk mempromosikan produk dan layanan mereka ke pengguna platform, atau membeli foto untuk digunakan dalam kampanye iklan. SELFLLERY menawarkan model iklan berikut: 
  • BPA - biaya per tindakan (bayar per aktivitas pengguna) 
  • BPK - biaya per klik (bayar per klik) 
  • CPV - biaya per tampilan (bayar-per-tayang)
Pengiklan dan merek juga disediakan dengan fungsi untuk menjalankan promosi kampanye dengan pengguna. Dengan menggunakan alat ini, pengiklan dapat menentukan jumlah kondisi kampanye khusus peserta, jumlah dana hadiah, jumlah tampilan minimum, dan menyukai halaman pengguna, persyaratan untuk foto, dll. Jika halaman pengguna memenuhi semua persyaratan, pengguna secara otomatis menerima hadiah di YOUR token. Selain itu, pengiklan dapat meluncurkan kontes foto dengan banyak pemenang dan menentukan hadiah tidak hanya pada token ANDA, tetapi juga merchandise pengiklan dari pasar SELFLLERY.
Biaya SELFLLERY
SELFLLERY mengenakan biaya untuk layanan berikut: 
  • Penjualan produk dan layanan di pasar 
  • Menjual foto di galeri saham 
  • Kampanye iklan, kontes foto, pencarian foto 
  • Kontrak promosi
Token 
Model ekonomi SELFLLERY didasarkan pada aset internal, token utilitas uang SELFLLERY (ANDA token). Token ANDA memberi hak kepada pemegangnya akses ke layanan berbayar di SELFLLERY Platform, untuk melakukan pembelian di SELFLLERY marketplace dan galeri saham, menyumbang ke badan amal, dan melakukan transfer internal dan menarik token ke dalam dompet Ethereum. 
Transfer token Anda terjadi ketika pengguna menerima Suka ('Bukti-dari-Suka'). Platform ini menggabungkan mekanisme deflasi, yang sesuai dengan jumlah Suka diperlukan untuk mendapatkan satu token ANDA untuk meningkat setiap tahun relatif terhadap volume pengguna. Juga penciptaan Token Anda di TGE akan dibatasi (Lihat 'Peristiwa Token Generasi').
Pengganda Token
Jumlah token ANDA untuk kredit dihitung secara otomatis berdasarkan token individu dari setiap pengganda pengguna. Nilai pengali tergantung pada beberapa indikator termasuk jumlah Suka yang diterima, jumlah komentar yang diposting oleh pengguna, partisipasi dalam foto kontes, posisi di peringkat teratas, dll.
Token Generating Event
Token Generating Event (TGE) adalah peristiwa ketika seseorang dapat menjadi pemilik token ANDA. Token adalah elemen kode, yang digunakan dalam operasi platform SELFLLERY untuk mengaktifkan pembayaran internal di antara penggunanya.
Formasi dan Distribusi Token
Awalnya, token ANDA dihasilkan selama TGE berdasarkan platform Ethereum. Pembeli menerima ANDA sebagai ganti token Ethereum (ETH) dengan mengirim pembayaran ke kontrak cerdas yang menghasilkan token ANDA. Alamat kontrak cerdas akan dipublikasikan di situs web SELFLLERY resmi satu hari sebelum TGE dimulai. 
HARGA TOKO ANDA: 1 ANDA = 0,001 ETH 
Tujuan minimum (topi lunak): 10 000 ETH Target 
maksimum (hard cap): 55.000 ETH 
Jumlah pembelian minimum: 0,1 ETH
TGE akan memiliki dua tahap: pra-penjualan dan penjualan primer. Pada tahap pra-penjualan, token ANDA hanya ditawarkan kepada pembeli yang masuk daftar putih, sedangkan token penjualan utama dapat dibeli oleh siapa saja. Selama pra-penjualan, pembeli awal dapat membeli token ANDA dengan harga diskon. Untuk diskon token ANDA, jumlah pembelian minimum ditetapkan pada 10 ETH dan token terkunci setidaknya satu bulan setelah penjualan utama berakhir.
Pembeli Token Anda menerima token mereka segera ketika kontrak cerdas transaksi ETH sedang diproses. Token hadiah untuk anggota program bounty, penasehat, proyek tim, dan token untuk cadangan dan dana hadiah didistribusikan hanya ketika TGE selesai. Token program hadiah didistribusikan kepada anggota program pada tanggal akhir TGE. Token penasihat dikunci selama satu bulan dari tanggal akhir TGE, sementara tim proyek token dikunci selama enam bulan. Token untuk Reserve dan Dana Hadiah akan dikirim ke alamat yang ditentukan pada tanggal akhir TGE. Alamat akan dipublikasikan di situs web SELFLLERY satu hari sebelum tanggal akhir TGE. Dana ini, bersama dengan TOK Anda yang dikumpulkan selama TGE, akan tersedia untuk digunakan oleh tim proyek SELFLLERY dari saat Dana diatur, dan tim akan melaporkan pengeluaran di blog mereka. Dana Hadiah telah disiapkan untuk mendukung pengguna awal selama tahun pertama Operasi dari platform SELFLLERY. Sampai SELFLLERY mendapat cukup dana iklan, Token Reward Fund akan digunakan untuk menghargai pengguna untuk Suka, untuk mengenali sebagian besar pengguna aktif, untuk mengucapkan selamat kepada pemenang dalam kontes foto, untuk menarik blogger populer, dll. Pengguna yang mendaftar dan secara aktif menggunakan SELFLLERY selama penjualan utama TGE akan menerima pengganda tambahan untuk monetisasi konten visual mereka. Selain pengganda ini, setelah platform meluncurkan pembayaran hadiah, pengguna akan mulai menerima lebih banyak token ANDA untuk Suka yang mereka dapatkan. untuk mengenali sebagian besar pengguna aktif, untuk memberi selamat kepada pemenang dalam kontes foto, untuk menarik blogger populer, dll. Pengguna yang mendaftar dan secara aktif menggunakan SELFLLERY selama penjualan utama TGE akan menerima pengganda tambahan untuk monetisasi konten visual mereka. Selain pengganda ini, setelah platform meluncurkan pembayaran hadiah, pengguna akan mulai menerima lebih banyak token ANDA untuk Suka yang mereka dapatkan. untuk mengenali sebagian besar pengguna aktif, untuk memberi selamat kepada pemenang dalam kontes foto, untuk menarik blogger populer, dll. Pengguna yang mendaftar dan secara aktif menggunakan SELFLLERY selama penjualan utama TGE akan menerima pengganda tambahan untuk monetisasi konten visual mereka. Selain pengganda ini, setelah platform meluncurkan pembayaran hadiah, pengguna akan mulai menerima lebih banyak token ANDA untuk Suka yang mereka dapatkan.
Karena SELFLLERY adalah platform sosial, sebagian besar dana yang terkumpul akan dihabiskan untuk menarik pengguna baru dan mengembangkan fitur produk. Pengeluaran pada token ETH yang dikumpulkan selama TGE (kecuali untuk Dana Cadangan) akan dikendalikan oleh kontrak cerdas yang akan merilis dan mentransfer dana ke tim proyek sesuai dengan pencapaian tonggak jalan yang telah dicapai. Mengingat berita industri baru-baru ini, yang menunjukkan faktor manusia yang menghambat keberhasilan pelaksanaan proyek, escrow tidak akan terlibat.
Model Token SELFLLERY
Token Peredaran 
Skema sirkulasi token Anda bergantung pada jenis kepemilikan. Ketika token ANDA dimiliki oleh pengguna akhir SELFLLERY: 
  • TANDA ANDA dihasilkan selama TGE 
  • Pengguna membeli token ANDA di TGE atau di pasar terbuka (setelah TGE kedaluwarsa). 
  • Pengguna memanfaatkan token ANDA untuk membayar tambahan fitur SELFLLERY, untuk membeli produk khusus di pasar SELFLLERY dan foto pengguna lainnya di galeri stok, dan juga untuk amal.
  • Ketika seorang pengguna membayar untuk fitur SELFLLERY tambahan, token ANDA ditransfer ke SELFLLERY dan kemudian didistribusikan sesuai dengan rencana saat ini untuk pengembangan platform SELFLLERY. Ketika pengguna membeli foto pengguna lain di galeri stok atau produk khusus di pasar, token ANDA ditransfer dari pembeli ke penjual, tidak termasuk biaya SELFLLERY
Ketika token ANDA dimiliki oleh pengiklan SELFLLERY:
  1. TANDA ANDA dihasilkan selama TGE; 
  2. Pengiklan membeli token ANDA di TGE atau di pasar terbuka (setelah TGE berakhir)
  3. Pengiklan menggunakan token ANDA untuk membayar iklan bertarget pada SELFLLERY; 
  4. Token Anda (tidak termasuk biaya SELFLLERY) yang diterima dari pengiklan yang didistribusikan di antara semua pengguna SELFLLERY sesuai dengan volume dan saat ini Menyukai peringkat pengguna tersebut; Selain membayar token ANDA untuk iklan bertarget, pengiklan dapat memberikan Anda hadiah token kepada pengguna yang memenangkan kontes foto atau tinjauan promosi foto penuh. TOE Anda terbatas.
Setiap hari, pada waktu tertentu, SELFLLERY mendistribusikan dana hadiah harian di antara semua pengguna yang telah menerima Suka di hari terakhir. Token Anda didistribusikan di antara semua pengguna SELFLLERY yang aktif, karena semuanya adalah kontributor SELFLLERY, dan bukan hanya mereka yang halamannya meng-host iklan. Semakin banyak orang menggunakan SELFLLERY, semakin banyak nilai yang dibawa ke platform. Oleh karena itu, setiap pengguna yang menerima Suka berhak mendapatkan hadiah. Untuk menghindari kecurangan, bagi pengguna yang tidak terverifikasi, jumlah total suka per hari yang dapat ia berikan terbatas. Setelah verifikasi, jumlah yang dapat diberikan pengguna per hari tidak terbatas. SELFLLERY menyediakan akun token ANDA kepada pengguna, di mana mereka dapat membuat transfer instan internal (transaksi offchain) di token Anda tanpa biaya apapun. Juga, pengguna dapat menggambar di mana mereka dapat membuat transfer instan internal (transaksi offchain) di token Anda tanpa biaya apapun. Juga, pengguna dapat menggambar di mana mereka dapat membuat transfer instan internal (transaksi offchain) di token Anda tanpa biaya apapun. Juga, pengguna dapat menarik token dari akun token SELFLLERY mereka ke dompet Ethereum mereka dengan biaya penambang. Strategi pengembangan strategi pahala pengguna SELFLLERY mencakup penerapan kontrak cerdas yang memungkinkan pengiklan untuk tidak hanya menggunakan token ANDA, tetapi juga ETH dan Token ERC20 lainnya untuk menghargai pengguna. Setelah kontrak pintar ini diperkenalkan, pengiklan yang membayar token ANDA akan menerima diskon. pengguna dapat menarik token dari akun token SELFLLERY mereka ke dompet Ethereum mereka dengan biaya penambang. Strategi pengembangan strategi pahala pengguna SELFLLERY mencakup penerapan kontrak cerdas yang memungkinkan pengiklan untuk tidak hanya menggunakan token ANDA, tetapi juga ETH dan Token ERC20 lainnya untuk menghargai pengguna. Setelah kontrak pintar ini diperkenalkan, pengiklan yang membayar token ANDA akan menerima diskon. pengguna dapat menarik token dari akun token SELFLLERY mereka ke dompet Ethereum mereka dengan biaya penambang. Strategi pengembangan strategi pahala pengguna SELFLLERY mencakup penerapan kontrak cerdas yang memungkinkan pengiklan untuk tidak hanya menggunakan token ANDA, tetapi juga ETH dan Token ERC20 lainnya untuk menghargai pengguna. Setelah kontrak pintar ini diperkenalkan, pengiklan yang membayar token ANDA akan menerima diskon.
Pengganda Loyalitas
SELFLLERY memiliki program loyalitas untuk menghargai pengguna paling populer mereka. Ketika mereka dihargai untuk Suka dengan token, jumlah token ANDA dihitung dengan pengganda loyalitas progresif, yang meningkatkan jumlah token yang diterima.
Peta jalan

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